
Discussions around game s are sometimes reduced to aggression and negativity towards some projects and even individual developers . In such an "ecosystem" it is difficult to maintain a good reputation, in addition, business solutions and nuances of development often go against the outlook of ordinary players . Because of this, many games receive a wave of negativity on the release , from which they are no longer able to recover.
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But there are times when, after a failed release and negative attitude from the players, the developers do not give up, but take the game with new forces. And as a result, they get a project whose quality is amazed, and players change anger to mercy. Something like this happens extremely infrequent, but the more visible every such story.
In this text, we gathered examples of games that initially received cool players and critics, but their developers have done everything to restore their own reputation. This is, by the way, one of the unexpected arguments in favor of a service video game development model. After all, thanks to regular updates and communication with players after release, you can really create miracles.
Assassin's Creed Unity
Platform Windows , PlayStation 4/5, Xbox One / Series X | S, Stadia
Genre Action / Adventure
Year 2014
Assassin's Creed Unity became the first part of the series about the eternal struggle of Asasins and Templars for the then new Xbox One and Playstation 4 consoles. Ubisoft's iron was more powerful, so the players put high hopes on Unity. However, on the release, everything turned out to be irrelevant at all.
The gaming community has faced a lot of bugs and technical problems that have resulted in Ubisoft into a huge scandal. The company even had to give all the owners of the game for free Dead Kings, and the people who bought a seasonal pass were also presented with an additional game from the Ubisoft catalog. However, this did not interfere with players actively Make memes With the characters of the game, which for some reason only eyes, hair and mouth left.
But when the developers corrected all the critical bugs, it turned out that Assassin's Creed Unity was a very good game with the world , intense activity, interesting cooperative elements and the charming atmosphere of revolutionary Paris. Over the years , the players have loved Unity began to say that it was in this part that you can find the best parking system in the entire Assassin's Creed series.
Cyberpunk 2077
Платформи Windows, PlayStation 4/ 5, Xbox One/Series X|S, Stadia, macOS, Nintendo Switch 2
Genre Action / RPG
Year 2020
CD Projekt Red has long been considered a company with almost a perfect reputation. All thanks to the success of The Witcher trilogy, which developed from part to part, and The Witcher 3: Wild Hunt became quite cult and set many trends for years. The authors of the CD Projekt Red loyalically communicated with the players and gave them all the activities, which successfully supported their own reputation. Therefore, the Cyberpunk 2077 expected the revolution.
However, problematic development and too high expected led to the fact that the release of Cyberpunk 2077 was as problematic as possible. On PlayStation 4 and Xbox One consoles, it was almost impossible to play normally because of constant bugs, technical problems and horrific optimization. Sony even removed it from the PS Store and offered a return to everyone who is quite atypical. There were no many opportunities in the game that players expected and even the genre as if shifted from the full RPG towards Action/Adventure that also disappointed players.
CD Projekt Red had to face investor lawsuits, a large -scale reorganization of work processes and a long Cyberpunk 2077 repair process. However, the developers have managed to bring the game to good condition, and the complement of Phantom Liberty is now considered one of the best. The game was added more space for customization and self -expression, artificial intelligence of enemies and driving physics of transport was improved, and graphics, which were still quite amazing, turned into actually a top benchmark for the most powerful video cards.
Interesting plot, sitting and characters in the game were from the beginning, just now nothing to enjoy all of it. It should be noted separately that the developers were actively working on improving the game after release, its reputation was greatly helped by the successful premiere of anime Cyberpunk: Edgerunners .
Final Fantasy XIV
Platform Windows, MacOS, PlayStation 3/4/5, Xbox Series X / S
Genre Mmorpg
Year 2013
Final Fantasy XIV is not the first attempt of Square Enix to move the Final Fantasy series to MMORPG format. There is still strange and archaic Final Fantasy XI, which is still not devoid of its own charm. However, the history of the fourteenth part was much more interesting, because it began with a loud failure, which turned into one of the main triumphs of Square Enix.
The original Final Fantasy XIV was quite boring and uncomfortable game. The interface proved to be one of the main problems: the overloaded menu did not allow you to fully feel all the possibilities of the game. Almost all of its elements were problematic, and good graphics and music were not saved. Then Square Enix went on a decisive step: the developers apologized to the players and staged a real end of the world at Final Fantasy XIV, which led to the servers disconnect. In parallel, the studio worked on a new version of the game called Final Fantasy XIV: A Realm Reborn, which was promised to improve almost every aspect of the game.
The promises were true. A Realm Reborn is much more comfortable, enjoyable and interesting. And the following updates, like Heavensward, Stormblood and Shadowbringers, have completely launched a game in MMORPG leaders. Today you will find in it an intriguing plot that is not inferior to other parts of Final Fantasy, and even exceeds them in some elements, and many activities for every taste. Square Enix didn't even have to go into free-to-play format. Modern Final Fantasy XIV is so interesting that players are willing to pay for it once a month.
Fallout : New Vegas
Platform Windows, PlayStation 3, Xbox 360
Genre Rpg
Year 2010
When the Fallout series passed into the hands of Bethesda, not everyone perceived it as a good sign. Fallout 3 even today like to call "Oblivion with guns", Fallout 4 went the more "scantured" way, and the development of Fallout 76 deserves a separate fragment of this text. However, instead we will remember the more "folk" part of Fallout - Fallout: New Vegas.
It was developed by the Obidian Entertainment studio commissioned by Bethesda Softworks. Some Obsidian specialists have previously worked on Fallout 2 and canceled by a continuation called Van Buren, so returning to the Fallout series was something like a dream that came into reality. However, the developers have only been given 18 months to create a full -fledged game. This is a very short term for AAA development, so on the Fallout release: New Vegas suffered from many critical bugs. Because of them, some players could not even go to the end because the quests just broke. And gameplay Fallout: New Vegas is not very different from Fallout 3. Change the yellow visual filter to green - and it will be almost impossible to distinguish games for a stranger.
However, Fallout: New Vegas is a game first of all about history, characters and learning the world that can be offered something interesting in every corner. Over the years, more and more players and critics began to return to the game. Today, it is considered one of the best modern RPGs that really respects the player's elections and creativity. And almost all of the grandparents and technical problems have long corrected communities of modifications. Therefore, the situation when Bethesda left Obsidian without cash bonuses because Fallout: New Vegas did not receive 85 or above Metacritic on Metacritic or above, it has become strange over the years.
Fortnite
Платформи macOS, Windows, PlayStation 4/5, Xbox One/Series X|S, Nintendo Switch/Switch 2, Android, iOS
Genre Royal battle
Year 2017
Maybe someone in 2025 wildly see Fortnite in the list of games that have first failed. Today, Fortnite is a successful service that is constantly amazed by collaborations with famous stars and other franchises. This season, for example, Mortal Kombat fans received thematic skins and equipment. However, on the release of Fortnite was not even a "royal battle", and he could not have so frantic popularity.
Fortnite history began in 2017 with Fortnite: Save the World, which was described in Epic Games as a Minecraft hybrid and Left 4 Dead. The royal battle was later released as a separate regime, which quickly became popular due to accessibility, the ability to build and destroy the environment. Over time, Save The World mode was paid while the royal battle was available for free. Actually, it decided the fate of the game.
Fortnite: Save the World did not have a percentage of the popularity that the royal battle received. Epic Games quickly changed priorities and did not lose. However, some of the players were upset that the developers forgot about PV mode, and even launched a campaign with the hashtag #Savesavetheworld. However, the royal battle has also had separate missions with PV, so the developers are really trying to please everyone.
No Man's Sky
Платформи Windows, PlayStation 4/5, Xbox One/Series X|S, Nintendo Switch, macOS, iPadOS
Жанр action/adventure, survival
Year 2016
On the eve of the release in August 2016, No Man's Sky from the Hello Games studio was one of the most anticipated games. The developers have promised a revolutionary experience with a procedural generated universe containing the quintelions of unique planets, seamless transitions from space to a surface, a developed system of trade, research and even multi -useful regime. However, at the start, the players faced a reality that was very different from the promises. Many stated functions, including a full -fledged multiplayer, were absent, the game process was monotonous and quickly bought, and the game itself suffered from numerous technical problems and bugs. This caused a huge wave of criticism, accusations of false advertising and mass requests for refunds, turning the expected triumph into one of the most notable failures in the history of the industry.
Contrary to the crushing criticism and reputational losses, the Hello Games team, led by Sean Murray, did not leave the project. After a period of silence, the developers took a course to correct the situation and gradually add the promised content. They abandoned paid additions and focused on the release of large free updates, which aimed not only to correct mistakes, but also to significantly expand the possibilities of the game. It was a bold step because the studio could just move to a new project, but she decided to prove that her perfect vision of No Man's Sky could get into the hands of players.
Over the following years, Hello Games has released a number of large -scale updates - and all free. Each of them added new elements to the game: construction of bases, land transport, full cooperative multiplayer, improved graphics, VR support, new quests, more planets and biomes, space frigates and more. Thanks to this hard work, No Man's Sky has changed dramatically. The game not only fulfilled most of the initial promises, but also greatly surpassed them, gaining recognition of players and critics and becoming an example of how developers can correct mistakes and save their project. Now players even want to give Hello Games money for addition, and the developers continue to release them for free.
Tom Clancy's Rainbow Six Siege
Platform Windows, PlayStation 4/5, Xbox One / Series X | S, Google Stadia
Genre network shooter
Year 2015
Tom Clancy's Rainbow Six Siege, released by Ubisoft Montreal in December 2015, did not start quite smoothly. At the beginning, the studio in general wanted to release a shooter with a focus on Tom Clancy's Rainbow 6: Patriots, but because of the technical difficulties, the project was canceled, and the Tom Clancy's Rainbow Six series was restarted in a tactical competitive shooter format.
Although the basic concept with the focus on the destruction of the environment and confrontation of attacks of attack and protection was moderately innovative and well -perceived, the game suffered from a number of problems. At the time of the release of the content, there was a little open: a small number of operatives, maps and game regimes did not accurately contribute to pleasure. In addition, players have encountered serious technical disadvantages, including unstable servers, matchesMoing problems, inaccurate registration of hits and numerous bags. Criticism was also caused by the microtransaction system - however, with Ubisoft it will turn into a constant history. All this led to mixed reviews and a relatively small base of players at the start, which questioned the long -term prospects of the project.
Despite all the difficulties, Ubisoft saw the potential of the Siege formula and decided not to leave the game, but to turn it into a long -term service. The developers have focused on the gradual correction of key problems and regularly adding new content through seasonal updates. An important step was the 2017 Operation Health - a whole season dedicated to the remedy of technical errors and improving "health", even the cost of delaying the release of new content. The team actively interacted with the community, listened to the reviews, constantly worked on the balance of operatives and maps, implemented measures to counteract the raccoons and improved the overall quality of the game process.
Thanks to this consistent support and many years of work, Rainbow Six Siege has changed dramatically and has achieved great success. Today, it is one of the key Ubisoft games that steadily brings a lot of money. The game has received dozens of new operatives, new cards, gadgets, modes and cosmetic items. It has become one of the leading disciplines in the world of cyber transport with a multimillion -dollar audience and a devoted community of players.
You can even say that Rainbow Six Siege was too successful, because after it, Ubisoft began to actively experiment with service models literally in all genres - and not always successfully. And Rainbow Six Siege has recently received free-to-play version that is now the perfect moment to try to play with it. But keep in mind that there is no competitive mode in the free version.
S.T.A.L.K.E.R.: Shadow of Chernobyl
Платформи Windows, PlayStation 4/5, Xbox One/Series X|S, Nintendo Switch
Genre shower
Year 2007
The development of S.t.A.L.K.E.r.: Shadow of Chernobyl by the Ukrainian GSC Game World studio was long and difficult. Announced in the early 2000s, the game has experienced numerous transfers of the date of exit and the change of the concept. The expectations were extremely high because the developers promised a revolutionary project: the vast open world of the Chernobyl Exclusion Zone, a unique system of simulation of A-Life life, a nonlinear plot and a combination of genres of FPS, RPG and Survival Horror.
When the game finally released in March 2007, she struck the players with her incredible atmosphere, the depressing world and innovative ideas. However, the release version was very far from the ideal: it suffered from a huge number of bugs, problems with stability and productivity, many promised elements, including a full A-Life and machine system, were significantly simplified or cut compared to early demonstrations. And so, some bugs could literally destroy all the passages.
After the release of GSC Game World , it released several patches that corrected the most critical mistakes and improved the stability of the game, but it was not possible to achieve the ideal technical condition by official means. A real rescue circle for Shadow of Chernobyl was its incredibly active community of Modder. It was the enthusiasts who took up the refinement of the game: they corrected the bugs that remained after official patches, restored cut content, improved graphics, balance, gameplay mechanics and even significantly expanded the capabilities of the A-Life system. Modifications, from simple corrections to global processing, played a key role in correcting the shortcomings and the subsequent life of the game.
Despite all the technical problems at the start, S.t.A.L.K.E.r.: Shadow of Chernobyl has gained the status of cult classics. It is appreciated for the unsurpassed atmosphere, the fascinating world and the hardcore game process. Therefore, its impact on the video games about the post -apocalypse was extremely significant.
Street Fighter V
Platform PlayStation 4/5, Windows
Genre Fighting
Year 2016
The launch of Street Fighter V from Capcom in February 2016 was a great disappointment for many fans of the legendary file series. This is despite the fact that Street Fighter IV has returned the series to the mainstream and began to set a trend on online barks that are finally dominant over living battles from one console or arcade machine.
Despite the fact that the basic battle mechanics of Street Fighter V and the V-System combat strikes received approving reviews from professional players, the game came out in a frank raw condition. The most criticism caused a catastrophic lack of content, especially for the Singlpleer game: there was no classic arcade regime, and the plot regime was Kutsim. Online functionality has suffered from serious problems, including unstable servers, poor network code and problems with opponents. The starting roster of the characters was also small compared to the previous parts, because 16 fighters are quite frivolous. The game was rightly criticized for a sense of incompleteness and selling at the full price of a product similar to a premature product.
Capcom has recognized the shortcomings of the starting version, including the lack of content and technical problems, and took a course on long -term support and refinement of the game on the service model. As it turned out, the fits are as much as possible to be services. The developers gradually added the missing items due to free updates and paid content. Over time, a full cinematic plot appeared in the game, and later - the long -awaited arcade mode. The team has been constantly working on improving the network code and server stability, although the quality of the online connection has remained the subject of discussion for many more years. For several seasons, new fighters, arena, costumes and regular balance sheet updates were produced.
Over the years of support, Street Fighter V has expanded and transformed. The final edition of Champion Edition offered much more content: the growth roaster has grown to 40 characters, various game modes appeared, and the online component has become more stable. Although the path to correction was long and not always smooth, the game was able to rehabilitate, won its place in the cyber -sports arena, and became an important typical for the file community. Even the advertising on the load screens has been forgiven, and this is a lot about its reputation.
Warframe
Платформи Windows, PlayStation 4/5, Xbox One/Series X|S, Nintendo Switch, iOS
Genre MMO, shooter
Year 2013
Warframe, developed and published by Digital Extremes studio, was released in the open Beeta in March 2013. Unlike other games from this text, its start was not a frankly loud failure. She just came out softly, not making special attention. Today, it would be said that "they will be closed in a few months."
The game offered Ninja -style cooperative missions with emphasis on speed movement and melee. There was little content at the start of the content: a limited set of Varframs and weapons, almost all levels were the same type of corridors. Although the main game cycle for the execution of missions, the collection of resources and the creation of equipment already existed and even successfully worked, it lacked depths and diversity. The game had good graphics, but its scale was small, and the initial reaction of players and critics was restrained - the project looked interesting, but raw and without a clear vision of the future. Add a high dependence on Grind: one day I got the same drawing five times in a row, which I already had, instead of I needed.
The key factor in Warframe success was the incredible dedication of Digital Extremes developers to their game and the community. They fully accepted the service model and from the very beginning established a close connection with the players through regular streams of developers, forums and social networks. Digital Extremes not only released the update, but actively listened to the reviews, ideas and critics of the community, often making changes and adding content based on these reviews. The strategy was constant, iterative development: adding new Varframs, weapons, locations, hostile fractions, types of tasks, as well as the introduction of major systemic changes, so that gameplay remained fresh. Particularly important was the addition of large -scale cinematographic quests, which revealed the deep ENT of the universe and significantly increased the attraction of players, as well as large areas that resembled games with open worlds.
Over ten years, Warframe has turned from a small corridor shooter into a giant project with exceptional content. The game has received huge open locations, space battles on its own ships, growing fighting companions, managing powerful meamers and many other interconnected systems. The game has become one of the most successful and most long -term games in history, winning a huge devoted audience on all major platforms. Warframe is still actively developing. And this despite the fact that in parallel the developers are working on more fantasy Soulframe.
Of course, these are not all examples of returning games from the dead. What cases of "reputation correction" among video game developers and specific games can you remember? Share beautiful stories and thoughts in the comments!